The skill setup would be better on an Axe Warrior/ranger. Tiger's fury does benefit ranger primary, but that seems to be the only reason. Warrior primary can get strength, w/ armor penetration on each point, not to mention major tanking ability, and also the advantage of using axe skill boosts, 14 to 16. You only need 3/4 points in wilderness as poison duration recharges each time you hit your opponent. As a warrior primary, you'd get healing signet that actually utilizes your already high tactics points.
r/w should go energy intensive, as they have higher energy and expertise. In your setup I see no energy skill, and only adrenaline skills. I don't know if expertise lowers cost of adrenaline skills also, and I frankly don't think so. If it does, then nvm, if it doesn't my criticisms stand.
EDIT: as for melee rangers I STRONGLY recommend hammers. Also, if you want to make the best out of your 9 points in expertise, at least use swift chop.
#2 You're a prophet. I actually was laughing at the skill points. if you're not going to use any tactics, then don't put points into it. You can keep the shield for looks. It's just wasteful to put that much points in a attribute you don't use at all. also, 4 in BM should suffice. I'd max out the axe mastery with the points left over.
Last edited by dry; Feb 19, 2006 at 03:40 AM // 03:40..
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